ProjectsMike Tyson Invitational

Mike Tyson Invitational

Website design | Visual branding

2026

Mike Tyson Invitational is a first-year amateur boxing event in Las Vegas. I designed and built its ten-page site for four audiences at once, ticket buyers, fighters, sponsors and donors, and made a first edition look like it had been running for years.

Services:

  • Website design
  • Visual branding

Challenge:

Two moods that hate each other, and four audiences on one homepage.

Role:

I led the design end to end: the Iron Forge direction, the design system and all ten pages, built in Webflow, working with engineering, marketing and brand to a fixed launch date.

Mike Tyson Invitational, cover

01

About

The work was never about layout, it was about holding heat and precision in one place without either going quiet.

Tyson's name on a poster does most of the selling. It also sets a bar: anything carrying it has to look like fight night in Las Vegas, not a campus event with a famous guest.

Ten pages had to sell tickets, register fighters, court sponsors and take donations, and four of them hand off to software someone else owns.

02

Details

Surfaces
10 pages
Typefaces
Legend, Chakra Petch, IBM Plex Sans

Challenge

The concept was Iron Forge meets modern tech. Forge wants texture, heat and grit; tech wants cold, flat and exact. Turn both up and you get a mess with a fire filter over it.

Then a spectator, an amateur fighter, a sponsor and a donor all land on the same page, each wanting a different site. And this was edition one, with no last year to borrow credibility from.

Solution

I rationed one side instead of blending both: 65% near black, 25% smelting orange, never more than 10% cold teal. Once the split was a number, I could check a screen against it instead of arguing about it.

Texture lives only in artwork and headline fills. Buttons, forms and body copy stay flat, so the heat sits on a technical surface rather than as a filter over the page.

A sitemap gives each audience its own route off the homepage: tickets, registration, sponsorship and donations each land somewhere built for that one job.

Homepage hero with the headline in smelting red over a portrait lit with flameThe Evolution hero on the About page, a portrait lit from behind in red and orangeThe Vision Behind The Invitational section in orange and cream over deep redThree date cards for March 12, 13 and 14 with sale status labels

03

Highlights

One homepage, four audiences

A spectator, a fighter, a sponsor and a donor land on the same page. I built it as a descent: heat at the top to sell the night, information in the middle, and four clear exits at the bottom so nobody hunts for their route.

Homepage hero with the headline in smelting red over a portrait lit with flameMARCH 12-14 LAS VEGAS in Legend, filled with brushed metal inside a bracketed frame

Tech as a behaviour, not a colour

The hero is the whole thesis: near black, a headline in smelting red, one ember of heat on the right. I kept the tech half out of the palette and put it into the interaction instead, so the cursor is a glowing crosshair.

The date reveal is where the two meet: brushed metal for the forge, corner brackets for the HUD. It is the frame I am happiest with.

The Invitational section with a cyan wireframe figure and copy about AI powered broadcastFull screen navigation portal with eight destinations set large in Legend

Teal only where the copy is about technology

Cold teal runs in one place: the section on AI broadcast and real-time power measurement. Keeping it there means the palette itself tells you the subject changed.

The navigation became a full-screen portal because Buy Tickets and Registration have no natural ranking, and a horizontal bar would have had to invent one.

Legacy without the highlight reel

A montage of famous knockouts is someone else's story, and it does not explain why an amateur invitational exists. The page runs on one line instead: legacy did not end in the ring, it continued through transformation.

Sale status before the handoff

Ticketing belongs to TicketTailor, so my job ended at the handoff. I put each night's sale status on the page before the jump, so nobody reaches an external checkout to find their night is not on sale yet.

The most restrained page is the pitch

Every other page talks to someone who wants to watch a fight. This one talks to someone with a marketing budget, so I traded the atmosphere for structure and numbers.

04

What I tried

Finding a face that could throw a punch

I made four boards to find how far the forge could go before it stopped looking like a sport and started looking like a filter.

A direction board titled Headlines (Muscle: Force & Discipline), showing one content card in three densities over a dark arena plate, each with an ember gradient rail down its left edge and a red cut-corner outline on the headline.01 · Forge, on a componentThe heat tested on a real card rather than a headline: ember rail, cut corners, a stamped date. Three densities of the same component, because the one carrying body copy is the one that has to survive.
A direction board with a large Legend headline in off-white over an almost black architectural photograph, with teal halftone numerals reading 721 in the lower left.02 · Cold, atmosphericThe opposite pole. Photography pushed nearly to black, teal numerals, no orange anywhere. Calm and expensive: and nothing in it throws a punch.
A hero board reading Forged in legacy. Built for the future, with a fighter lit by orange rim light on the right, supporting copy on the left and two buttons labelled Tickets and Explore.03 · Lit portraitChosenA fighter carrying the heat instead of a texture doing it. This layout is what shipped: headline and body left, the figure right, Tickets solid against Explore outlined. The cold blue accent is the one thing that did not survive the palette ratio.
A direction board with no photograph: a Legend headline over flat dark teal shards, with ember gradient diagonal lines and a red circled node at the right edge.04 · Flat graphicThe tech pole with the photography removed entirely: shards, a trajectory line, a circled node. It reads like a product launch, not a fight card.
Boards 02 and 04 are the two ends of the same argument, and both lose for the same reason: the event is a person, not a mood. 03 wins the layout, 01 wins the detailing, and the palette ratio settles what happens when the two meet.
Legend
Flat sides, hard corners, and numerals that look stamped rather than drawn. The halftone in the digits is part of the face.
OneTwoHours721
Cleaner and calmer. Reads as a tech conference, not a fight.
Forged in legacyBoldonse721
Heavy enough, but the rounded joints soften every corner.

05

The system

One palette, rationed

The palette is a budget. The percentages do the work, not the hex values.

Smelting RedPrimary actions, active statesHEX#F72C25RGB247, 44, 37
Onyx BlackCanvas, nav, footerHEX#060708RGB6, 7, 8
ParchmentBody text, outlinesHEX#F5F1EARGB245, 241, 234
Heated SteelHighlights, glowHEX#FF8D3CRGB255, 141, 60
Cold SteelNumerals and data, capped at 10%HEX#3D6D67RGB61, 109, 103
65 / 25 / 10. Near black and parchment carry most of the site, the red and orange ramp does the accents, and cold teal never passes a tenth.

06

What it taught me

What a first big one teaches you

A ratio is a design decision

Writing 65 / 25 / 10 beside the palettes did more than any single colour choice. Once one direction was rationed the two stopped clashing, and a written number let me tell a screen was wrong instead of just feeling it.

Scope integrations before designing around them

The pages that went smoothly were the ones where I knew the checkout belonged to someone else. The ones that hurt were where I had already drawn one.

Open to product design roles.

I’m looking for full-time Product Design and UI/UX roles. If your team is hiring, drop me a message and let’s talk.

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