Product Designer and Design Engineer

UI/UX DesignDesign SystemsProduct Strategy

i amAayushRaj.

  • 5+ years designing digital products
  • Open for full-time opportunities

Some of the companies I’ve worked with

Elevation CapitalMike Tyson InvitationalKPMGGovernment of IndiaRivieraGravitasLayoverDropByElevation CapitalMike Tyson InvitationalKPMGGovernment of IndiaRivieraGravitasLayoverDropBy
The designer

Curiosity. Craft. Stubbornness. A refusal to ship anything I would not use myself. These are the things that turned a fifteen-year-old making YouTube thumbnails into a product designer building for millions of people.

Aayush Raj

I started in computer science and learned how software actually gets built before I learned how it should look. That order turned out to be the useful one: every interface I draw is one I already know how to make, and every system I hand over is one an engineer can pick up without a meeting.

Since then, across a national government platform, a global boxing brand and a festival with half a million visitors, the job has stayed the same. Understand the constraint, then make the obvious thing.

General info
Aayush Raj
Based inIndia
Started2020
By the numbers
Years designing06
Completed projects15+
Languages shipped22
Visits served500K
Currently
RoleProduct Designer & Design Engineer
Built withFigmaReact
Latest
CPGRAMS grievance platform
CPGRAMS · live, 2026
StatusOpen to full-time
02Beginnings
Aayush Raj at work
“I came to design through code, and I never really left either one.”

I started in computer science, which meant I learned how software gets built before I learned how it should look. That order turned out to be the useful one. Every interface I draw is one I already know how to make, and every system I hand over is one an engineer can actually pick up.

  • 2023 —B.Tech, Computer Science · VIT VelloreHow software is actually built, which is why my handoffs survive contact with engineering.
  • 2024Google UX Design CertificateThe research craft, learned properly instead of picked up second-hand.
  • 2024Generative AI · IBMEnough of the machinery to design with models rather than around them.
00 / 06
Product Design
UI/UX Design
Design Systems
Brand Identity
Creative Development
Motion Design
03The journey

Journey.

  1. 2020

    Visual Design

    Lockdown was in full swing and, like every responsible teenager, I was spending most of my time playing games and watching YouTube. I started making gaming videos and reviews, which led to one very important problem: I wanted new skins and characters, and my parents did not believe in investing in my gaming career. So I learned Photoshop and made thumbnails, posters and banners for YouTubers to earn pocket money. The plan was to buy game skins. The unexpected side effect was that I started enjoying design.

    Illustration: a figure with arms raised
  2. 2021

    Wait, I actually like this?

    What started as a way to fund my gaming habit slowly became a real thing. I started experimenting with motion graphics, branding and visual design, taking on freelance projects and working with real clients and a few well-known YouTubers. I was learning design the hard way: make something, realise it looks terrible, fix it, repeat. Somewhere in between all the terrible first drafts, I realised I might actually want to do this seriously.

    Illustration: a figure in an orange cloak
  3. 2022

    Getting curious

    I was becoming less obsessed with making things look good and more curious about why they worked. I started exploring different areas of design and got increasingly interested in UI/UX. I began asking questions like “why is this button here?” and “why does this website make me angry?” — which, surprisingly, turned out to be useful questions for a designer.

    Illustration: a figure with two swords
  4. 2023

    VIT happened

    Then I joined VIT, and design got a lot more serious. I was introduced to UI/UX and product design and finally understood that design was not just about making pretty screens. Through Entrepreneurship Cell, Gravitas and Riviera I got to work with large teams, different stakeholders and very questionable deadlines. I also started leading design teams, which taught me that managing designers is sometimes harder than designing itself.

    Poster illustration: painting over a wall
  5. 2024

    Designing more than screens

    I started taking my design outside college and into actual products. At Canvas & Co. I worked as a product designer and creative strategist, while also exploring projects like the Mike Tyson Invitational website. I started thinking more about products, users and business problems instead of just individual screens. Basically, Figma stopped being a drawing app and became a place where I overthink everything.

    Illustration: a sticker-covered case
  6. 2025

    Starting from zero

    I became a founding product designer at a college startup, which meant there was no existing product, no established design system and definitely no magical “make it good” button. I helped take the product from zero to one and learned how to make design decisions when there is not always a perfect answer. I also worked on projects like the Elevation Capital AI Adoption Report, which taught me that making complicated information understandable is its own kind of design challenge.

    Illustration: a cluster of road signs
  7. 2026

    Wait, people are actually using this?

    More recently I joined KPMG as a summer intern and worked on CPGRAMS, designing a chatbot experience for filing grievances. The challenge was to simplify a fairly complex process for a very diverse group of users. And then something pretty cool happened: the first version went live. After years of making things inside Figma, I finally got to see something I designed actually being used by real people. Slightly terrifying. Mostly exciting.

    Illustration: a bound figure
  8. Today

    Still figuring it out

    Six years ago I started designing because I wanted to buy gaming skins. Today I am still designing, just with slightly better reasons. I have gone from thumbnails and posters to UI/UX, product design, startups and real-world products. I still love visuals and making things look good, but now I am equally obsessed with how things work, why they work and whether they can work better. I do not really have a perfect five-year plan. I just want to keep making interesting things, breaking them a little, fixing them, and seeing where that takes me.

    Aayush Raj today
04What I do

  • 01

    Product & UX strategy

    Framing the problem, mapping the flows, and being honest about what should not get built. The cheapest screen is the one you talked yourself out of.

  • 02

    Design systems at scale

    Token libraries that hold their shape when a second team picks them up. Naming, contracts, and the discipline to keep the exceptions out.

  • 03

    AI & intelligent interfaces

    Conversational and assisted flows where the model is a material with real edges, not a feature bolted onto a form.

  • 04

    Research & delivery

    Interviews that end in shipped screens. Research is only worth the hours if it changes what gets made.

  • 05

    Engineering & code

    React, TypeScript and Framer Motion. I build the thing so nothing gets lost in the handoff — this site included.

Creative Projects

Got something in mind?

A job, a project, a wild idea. Whatever it is, drop me a message. Let’s see what we can make out of it.

  • Looking for my next opportunity
  • Open to freelance work
  • Always happy to talk design

aayushvisuals

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