ProjectsSolo Leveling

Solo Leveling

UI design | Interaction design

2023

Solo Leveling is a self-directed UI concept for fans of the series: one site for the episodes, the manga, the news and the merch. I designed it to route fans to where the series actually streams rather than pretend to host it.

Services:

  • UI design
  • Interaction design

Challenge:

Everything a fan cares about lives on a different site.

Role:

UI Designer

Solo Leveling, cover

01

About

Fans get handed between a streamer, a manga reader and a merch shop, so I designed the one place that holds all of it.

The art is both the draw and the problem. Solo Leveling's key art is dense, high-contrast and already purple, and an interface laid over it disappears into it.

It also had to be a shop as well as a library, with sizes, a bag and payment inside what is otherwise a watching and reading experience.

02

Details

Type
Self-directed concept
Scope
Web and mobile UI
Typeface
Sora

Challenge

Nobody owns the relationship with the person who cares most, so the fan does all the joining up between sites.

Solution

One nav, six routes: Store, Merch, Updates, News, Ongoing and Upcoming, so the series and the shop sit under one roof.

Three values and nothing else, #FFFFFF, #130423 and #2B1445, so the key art supplies every other colour and the interface stays out of its way.

It points outward instead of pretending. The Rating, Stream and Manga row names where the series actually lives, IMDb, Prime, Crunchyroll and Mangareader, because a fan site that claims to host everything is lying.

Commerce is a real flow, not a button: product page, size and quantity, wishlist, bag, shipping and four payment routes, all in the same dark.

03

The full case study

The Solo Leveling case-study board: the title card on a laptop, the about and features copy beside a phone, the Sora specimen and three-value palette, the homepage interface, the about section, the rating, stream and manga row with the watch-now player, the manga carousel and wallpapers, the merch rail and footer, the season video player, the merch grid and secondary screens, the onboarding and checkout screens, the product page for the Level UP hoodie, a laptop mockup, and the closing frame.
The full case study, in the order it was laid out.

Open to product design roles.

I’m looking for full-time Product Design and UI/UX roles. If your team is hiring, drop me a message and let’s talk.

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